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AMD vs Intel
show user profile  Justin101
I'm looking at either an Intel 4 core I7-7700k 4.2ghz or an AMD Ryzen 7 1700, 8 core 3.0ghz.
Any suggestions as to which of the two would best power 3ds Max 2015? Does 3ds Max benefit from the additional cores on the AMD or is Intel the way to go?

I'm planning on getting a Nvidia GTX 1080 if that helps.
read 216 times
5/18/2017 5:16:03 PM (last edit: 5/18/2017 5:16:03 PM)
show user profile  Octopuzzy
AMDs Threadripper 16 core 32 threads this summer.




read 168 times
5/19/2017 11:30:17 PM (last edit: 5/19/2017 11:30:17 PM)
show user profile  Dee Free
single thread performance is still important for a lot of the stuff you guys do.

so, as previously presented, justin, here :

clicky 4 benchmarks 2 help u choose wot u want

this time maybe read it.

choose your price point, choose your product.

before the whines come in, writing multi-threaded code for a lot of the algorithms we use is hard work. could software developers do more - sure, but drop that on top of the rest of the to-do list and it often gets allocated to do that another day.

when we do write parallel code, it's usually more efficient to shift it to the GPU than multiple CPU cores.

other benchmarks are available if you don't trust that site.


developers, developers, developers, developers, developers, developers, developers, developers ...


read 151 times
5/20/2017 10:37:22 AM (last edit: 5/20/2017 10:51:37 AM)
show user profile  ScotlandDave
writing multi-threaded code for a lot of the algorithms we use is hard work. could software developers do more - sure, but drop that on top of the rest of the to-do list and it often gets allocated to do that another day.

when we do write parallel code, it's usually more efficient to shift it to the GPU than multiple CPU cores.


So avoid it because it's 'hard work'. Really? That's just lazyness.. There are numerous platforms and api's around that can be leveraged. Look at what the Pixar devs have done with OpenSubdivs - it runs multithreaded on just about anything you throw it at, opencl / opengl ( as either compute shader or transform-feedback shader ) / directx ( as a compute shader ) / cpu ( OpenMP implementation AND a ThreadBuildingBlocks TBB implementation, as well as bog-standard single-threaded ). They've literally built the library to be so flexible it could run anywhere with minimal work..

But it's too much hassle for devs to pick even one of those platforms and start building multi-threaded code? Right?

I get that not every task lends itself to parallel computing, but at a time when we're hitting a brick-wall in terms of single-threaded performance, the applications that are going to remain competitive are the ones that are leveraging multi-threaded performance..


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read 117 times
5/21/2017 11:02:16 AM (last edit: 5/21/2017 11:02:16 AM)
show user profile  Dee Free
no dave, not laziness, harsh reality. only so many hours in the day and essentials must come first.

yeah, there's all manner of things that could and should be improved but gotta work with the resources we've got. some dev teams being bigger and better resourced than others.

can multi-thread better on the gpu most of the time cause it's got way more cores than even a high end cpu.

vulkan gets us better cpu multi-threading than current directx so port over there is fairly high on my to-do list. that gets us ready for next gen mobile too.

know how to code multi-threaded. our stuff isn't single threaded. j2k decode is done off thread, as is a lot of the webpage rendering. could shift more out of the main thread and probably will when I get the time. or can hire someone else to do it.

morning :)


developers, developers, developers, developers, developers, developers, developers, developers ...


read 114 times
5/21/2017 11:08:53 AM (last edit: 5/21/2017 11:12:06 AM)
show user profile  ScotlandDave
Fair enough, just thought it sounded like a lazy excuse. It wasn't targeted at you specifically btw ( besides your comment ) - there seems to be a line being drawn in the sand at the moment between fresh/innovative and forward-thinking software & hardware companies, and the big monolithic monopoly guy companies.


Website | Blog | Contact | Vimeo

read 99 times
5/21/2017 12:00:45 PM (last edit: 5/21/2017 12:00:45 PM)
show user profile  Dee Free
autoderp do have the resources to do way better if that's what you mean.


developers, developers, developers, developers, developers, developers, developers, developers ...


read 98 times
5/21/2017 12:27:06 PM (last edit: 5/21/2017 12:27:06 PM)
show user profile  Dee Free
re: hardware. look at imagination's gr6500 real-time raytracer.

the muppets are targeting it at low power (2 watt) single gpu core mobile phone market.

so you can real-time raytrace teapots on ur fone. woo hoo.

I've tried telling them they need to scale that up to massively multi-core and use as much power as you please for professional graphics but they won't listen.

go shout at them :)

you get the hardware you need if you demand it.

... and post them some reels so they can see you know what you're talking about.

such a shame. I can see them totally failing the biz opportunity with some great tech because mobile is the world apparently.

https://www.facebook.com/imgtec

then again maybe I'm wrong and it is. I fail to see why they can't target both markets with two products but don't have the energy to run other people's businesses for them.


developers, developers, developers, developers, developers, developers, developers, developers ...


read 95 times
5/21/2017 1:00:07 PM (last edit: 5/21/2017 1:04:12 PM)
show user profile  Dee Free
following your whine, I just rewrote my skinning code using parallel_foreach

bet it'll still run faster on the GPU direct but we'll see :)

new build shortly. aware of texture regression (ooops), fixed locally.


developers, developers, developers, developers, developers, developers, developers, developers ...


read 71 times
5/22/2017 7:14:11 AM (last edit: 5/22/2017 1:17:05 PM)
show user profile  Sir_Manfred
Yeah, I agree with you, Octopuzzy :)
Threadripper ftw.
Gonna be interesting to see the benchmarks on that one :D



Visit my Portfolio
http://www.Freds3D.com

read 24 times
5/22/2017 2:08:45 PM (last edit: 5/22/2017 2:08:45 PM)
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