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animated Pro boolean - changes the movement
I am forced to use pro boolean for an animated object that cuts another object.
The boolean itself works well actually (no buggy holes).
But - the boolean animation isnt the same! the object rotates and moves faster for the boolean than the actual operand.
anyone has any idea why?
read 247 times
3/29/2017 11:41:44 AM (last edit: 3/29/2017 11:41:44 AM)
This rings a bell.
It's something about the operand acting as if it were parented to the base object. If I remember correctly, there was a trick consisting of actually parenting the operand to the base, before animating it.
Or along those lines. You might have to experiment a little.
read 238 times
3/29/2017 12:25:15 PM (last edit: 3/29/2017 12:30:08 PM)
It may not solve your problem but I always wire a dummy to the operand so I can have a visible controller I can get hold of and animate without having to open the stack and manipulate thin air.
If you control the operand with the dummy everything works fine, if you try and set a two way connection you get a funky offset, maybe the same quirk Garp mentioned.
Edit, just remembered, don't use dummies use a proxy object for the controller and set it to display as box, dummies don't seem to work very well with wire parameters.
read 230 times
3/29/2017 1:49:00 PM (last edit: 3/29/2017 4:05:38 PM)
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