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Arnold Renderer for 3ds Max
show user profile  Nanne
Has anyone here started to use the Arnold renderer for 3ds Max, or are you thinking about it?

If so, what do you think about it? If not, why not?

Also, I'm a little confused about the pricing model, is it included for free like mental ray was, or do you have to pay a extra license for it? The rendering plug-in seems to be free, but it renders with a water mark as far as I've been able to read about it.

Any thoughts on the subject? :)

Kristoffer Helander
www.kristofferhelander.se
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read 247 times
3/23/2017 8:19:57 PM (last edit: 3/23/2017 8:19:57 PM)
show user profile  Nik Clark
You have to have a paid Arnold license to get rid of the watermark. Only the beta MaxtoA exporter is included for free.

It will eventually replace MentalRay, I reckon.



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read 244 times
3/23/2017 9:13:35 PM (last edit: 3/23/2017 9:13:35 PM)
show user profile  donvella
https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Changes-to-Rendering-in-3DS-Max-2018.html


"Does including Arnold with 3ds Max put Autodesk render partners at disadvantage?
3ds Max customers will be able to use Arnold out-of-the-box. However, it can only be used for foreground (in-product) processing. Customers will need to purchase additional Arnold licenses if they wish to scale their rendering capability using either background processing, a render farm, or the cloud. This puts Arnold on a similar footing to other third party renderers and allows customers to freely choose which renderer they wish to license when planning their workflows. "


lol... these guys...

edit:
oh, so you like salt?

"I am a 3ds Max customer with an active maintenance plan for Mental Ray/Iray do, what should I do?
As long as you continue using your current version of 3ds Max nothing will change. However, when the time comes to upgrade to 3ds Max 2018 you may need to purchase new rendering licenses.

Here is what we recommend:
Carefully evaluate whether you will need additional rendering capability beyond that already provided with 3ds Max 2018 which includes the Scanline, Quicksilver and Autodesk Raytracer (ART) renderers. The Arnold functionality included with 3ds Max 2018 can only be used within the 3ds Max application, and cannot be not used to render projects in the background (via command-line) or on a render farm. For offline rendering, Arnold creates a watermark on the image when no Arnold license is available.
Choose which renderer they wish to invest in. We recommend that you research and test which renderer works best for your budget and image requirements.
If you need to purchase render licenses you can do one of the following:
Visit the SolidAngle.com website for Arnold licenses
Contact NVIDIA for Mental Ray licenses
Contact Chaos Group for licenses of V-Ray 4. Contact the developer, or an authorized reseller, of renderers such as Corona, Octane, or Redshift.
You should now be able to upgrade to 3ds Max 2018 with the full confidence that your rendering requirements will be met."





read 234 times
3/23/2017 11:05:54 PM (last edit: 3/23/2017 11:21:19 PM)
show user profile  Nik Clark
Honestly, more time spent working out how to make money than developing.

They took over Mr's development. It's now dead, like all the other things AD has taken over.


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read 231 times
3/23/2017 11:20:40 PM (last edit: 3/23/2017 11:20:40 PM)
show user profile  Nanne
"foreground (in-product) processing" = "local rendering on one machine", or what? :) :P

Nik: mental ray is not dead and AD never did any development on it. AD was only responsible for the integration of mr in their products. So for many years mr was able to do a lot more stuff then AD allowed it to do, even between Max and Maya different features were enables. It was Mental Images that did the development of mr. NVIDIA has now bought Mental Images (mr and iray) and is now responsible for both the development and integration of mr in 3ds Max and Maya. The new mental ray is available for Maya 2016 and 2017 and will be available for 3ds Max 2018 around April.

Bonus:
Here are three interesting features of the new mental ray.
1) It is FREE, for still image rendering on one machine. For animation, batch and network rendering a licence cost $295/year (volume and other special offers are available as well).
2) "GI Next" is a new GI solution that replaces both FG and GI (they are still available though), it is GPU accelerated and can offload AO and light bounce calculation to the GPU while the CPU is taking care of the rest. So it is the first true hybrid full production renderer that can take advantage of both the CPU and GPU CUDA cores. Some test renders from NVIDIA has taken a 1 hour scene down to just 5 minutes by activating GI Next and adding some graphics cards with lots of CUDA cores.
3) MDL (Material Definition Language) is a universal way do define material that is both supported by mental ray and iray (Substance Designer uses iray and can create MDL), and also V-Ray will support these materials. MDL is a layering approach to material creation, similar to the MILA material in Maya. Where you combine de different aspects of the material you need; diffuse, reflection, refraction, SSS, etc., etc. It allows you to blend material properties how ever you like, similar to using the VRayBlendMtl, but the amount of layers you add has very little negative effect on rendering times.

Those are the main features of the new mental ray that I'm interested in :) I don't think I can convince anyone here to be as psyched about is as I am :P But I just want to point out that Autodesk has nothing to do with mental ray, and never has, a part from the poor integration with Max/Maya, but that has now come to an end, and from now on NVIDIA is in full charge. Just so you know :)

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 199 times
3/24/2017 9:15:28 PM (last edit: 3/24/2017 9:15:28 PM)
show user profile  9krausec
Since Arnold is under ownership of AD now I've purposefully stayed away. It may be great, it may be wonderful, but as soon as AD captures it's audience with it I'm figuring they will coast on development.

Just speculation.. At the end of the day Arnold is owned by the same company that has the running joke of "The new version of 3ds Max has refreshed icons."

I'm getting out of the AD game in attempt to future proof my shiz-nasty. Also, why not work with a renderer that is the only major product offering of a company?

Chaosgroup (purely as an example) has Vray as their major product offering. It's their baby. Yes they have lots of overhead developing it for different packages, but it's their primary focus.

AD has how many software offerings? A shit ton, that's how many. Sure they may have a lot more resources, but their focus is divided among all their products. Just my opinion now.




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read 196 times
3/24/2017 9:28:34 PM (last edit: 3/24/2017 9:28:34 PM)
show user profile  ScotlandDave
Dedicated renderers does seem to be the way things are going. There's a lot of engines going around at the moment and people are using them, whether from Modo, Max, C4D, etc etc. This move by Autodesk does however look like a bit of a suckerpunch for small businesses and freelancers..


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read 187 times
3/24/2017 11:22:19 PM (last edit: 3/24/2017 11:22:19 PM)
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