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Autodesk Petition - sign it now
show user profile  soontekk
Been looking at houdini lately and i must say i'm impressed.
Started watching those max2houdini vids and let's say ad$s will not be getting my $ anymore ..

Blender is also on my tool list since last year

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 424 times
3/31/2017 12:48:02 PM (last edit: 4/5/2017 3:32:20 PM)
show user profile  9krausec
The situation is sort of sad. AD will coast with Maya / 3ds. They will start seeing a mass migration away from those software packages to other companies. Then after it's too late they'll realize they need to get more competitive with development. They will put more resources back into development to regain some of the lost customers. It will however be too late as the migration happened and people are sitting pretty with these other software packages from other companies.

So us artist who really do like Maya / 3ds, just not what it's become will lose out on potentially stellar software packages. When Maya / 3ds gets back up to snuff after years, we won't want to shift back because it would be too much work.

Just my own speculation here over the course of the next 3-6 years.




- Portfolio-




read 385 times
3/31/2017 6:28:35 PM (last edit: 3/31/2017 6:28:35 PM)
show user profile  Error404
nah, their MO is usually to just buy up other software.

www.DanielBuck.net - www.DNSFail.com

read 379 times
3/31/2017 8:26:44 PM (last edit: 3/31/2017 8:26:44 PM)
show user profile  soontekk
ive been waiting for 20 years for max to become mature, time to move on...

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 359 times
4/3/2017 9:03:21 AM (last edit: 4/3/2017 9:03:21 AM)
show user profile  mike_renouf
I think Error's got it right - they'll just buy Houdini if this carries on.




read 341 times
4/3/2017 3:24:22 PM (last edit: 4/3/2017 3:24:22 PM)
show user profile  soontekk
true, and they'll use the cash we gave them for developing max

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 332 times
4/3/2017 5:27:18 PM (last edit: 4/3/2017 5:27:18 PM)
show user profile  mike_renouf
^
^
^
Lol. Yep. Another set of new icons.




read 329 times
4/3/2017 5:34:04 PM (last edit: 4/3/2017 5:34:04 PM)
show user profile  reeves1984
Houdini!

I mean, XSI was far better than maya and max then the killed it. Glad to be in houdini.

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 318 times
4/3/2017 7:18:59 PM (last edit: 4/3/2017 7:20:00 PM)
show user profile  soontekk
aye, xsi was showing real progressive approaches, i even strated learning it when suddenly ad$k swallowed it whole and squirted onto their pile of rotting competition...

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 271 times
4/5/2017 11:54:55 AM (last edit: 4/5/2017 11:54:55 AM)
show user profile  Nik Clark
>>swallowed it whole and squirted onto their pile of rotting competition...

After promising to carry on development and continuing selling it right up until they revealed they were killing it.

There were people who literally bought it the day before it was killed, on the promise that they would keep it alive.

This is Autodesk in their purest form.



read 269 times
4/5/2017 11:56:57 AM (last edit: 4/5/2017 11:56:57 AM)
show user profile  soontekk
this is their purest form (sorry for large img)

melting ur brainz!
/ FOS4 / FO2 / Blurb / Twitter / Facebook / Vimeo /


read 251 times
4/5/2017 3:33:00 PM (last edit: 4/5/2017 3:33:00 PM)
show user profile  Mr.Burns
Houdini sounds intriguing. I really wouldn't mind learning something new.
read 192 times
4/10/2017 8:37:34 PM (last edit: 4/10/2017 8:37:34 PM)
show user profile  reeves1984
I feel much more optimistic, if that's the right word, about being able to continue working in 3d, after xsi was stopped. Maya was not that nice to use everyday, some parts were ok, but lots of the workflow felt like a big step backward from being used to xsi.

Where as houdini is complete opposite, its better, not worse.

--
Simon Reeves


www.simonreeves.com - VFX Artist & Blog
twitter


www.analogstudio.co.uk <-- I work here

read 180 times
4/11/2017 11:11:09 AM (last edit: 4/11/2017 11:11:09 AM)
show user profile  Garp
Probably moving to Houdini in the coming weeks.




read 157 times
4/11/2017 6:41:01 PM (last edit: 4/11/2017 6:41:01 PM)
show user profile  MrPumpernickel
While I do understand the aggravation from permanent license holders being disrupted, I don't understand the disdain for subscription based software licenses. Adobe has been doing it for years now, with great success, both for Adobe but also for bringing in people who simply cannot afford to drop a huge pile of cash to get a license, but can afford a monthly fee. I can thoroughly understand why Autodesk is going the same direction. It's also a way for them to secure a steady stream of income, which ideally should trickle down throughout the company and offer a steadier stream of investment in other areas, such as RnD.

However, I do agree that it hasn't been handled with elegance by Autodesk, and there is definitely a lot they could have done to make the transition better for their existing user base. I do think that subscription is definitely the way forward, especially if it can leapfrog their software advancements in a similar fashion as to Adobe.

Anyway...

*back to the shadows*



YouTube Channel

read 117 times
4/17/2017 10:01:58 AM (last edit: 4/17/2017 10:01:58 AM)
 
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