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Max crashes when baking vray textures
I am trying to bake Vray textures in Max 2011 and it crashes every time. Problem is, that it shows the error but disappears so quickly. i can not see it. i wasn't sure if max stores the crash information somewhere or is there is a way to capture the error message when it happens.
And it was happening on one of my models so to see if it was something with the model, i started a new file with just a 10x10 plane and tried to bake a texture to it and it still happens.
read 536 times
2/27/2017 8:05:03 PM (last edit: 2/27/2017 8:05:03 PM)
if you have a nice simple scene that crashes, send it in to chaosgroup support.
read 523 times
2/28/2017 3:40:47 AM (last edit: 2/28/2017 3:40:47 AM)
I've seen this problem came up in forums more than once. The workaround I had found was to bake the textures in 32bit using the vray raw image file (don't use the visual frame buffer).
read 508 times
2/28/2017 4:29:25 PM (last edit: 2/28/2017 4:29:25 PM)
Thanks for the advice. I'm searching on this, but can't seem to find it. where do i change to 32 bit and how do i use the vray raw image.
[EDIT]..... was having a moron moment. I changed the output to vray raw format and 32 bit. still crashes .
read 491 times
2/28/2017 10:04:36 PM (last edit: 2/28/2017 10:11:47 PM)
There you go.
(Remember to enable the frame buffer first, then select the path and the format of the vray raw image file and then disable it).
It looks like that Vray and Max don't like to show the frame buffer when baking. So all you need to do is to turn it off completely.
read 481 times
3/1/2017 12:18:27 PM (last edit: 3/1/2017 12:18:27 PM)
Thanks for showing me how to do it. Turns out though, I'm just am idiot. I have never baked textures before in Vray so I didn't realize that when you add in the element, you have to scroll down to the Vray materials and NOT the default materials. So it worked fine once I did it correctly.
read 473 times
3/1/2017 3:59:47 PM (last edit: 3/1/2017 3:59:47 PM)
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