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Maxunderground news unavailable

Does anyone use space mice?
show user profile  Sangre
3dconnexion devises are finally available in my region so I was wondering if it's worth picking one up.
I know that these are usually used with a regular mouse, but can they also replace a keyboard?
The SpaceMouse Enterprise model has a number of buttons on it so I was wondering if it's possible to bind around 50 keyboard shortcuts on to them using layers, modifier keys or double tap/hold etc?
Having to constantly switch between the space mouse and keyboard doesn't seem ergonomic, so I'd prefer to just move the keyboard to the side while 3d modelling. It's hard to find enough information on these devices so any feedback would be appreciated.
read 211 times
11/25/2017 8:07:05 AM (last edit: 11/25/2017 3:35:49 PM)
show user profile  9krausec
I looked into it a while ago. My boss (directer or industrial design) swears by them...

Never having tried one, I did research into what it was all about and I came to the conclusion that it wasn't a tool I wanted to add to how I work.

The only real benefit I could see would be the puck camera control in Maya. I've never gotten my head around the camera orbit that happens in default blender or zBrush. How none of the rotation axes are locked during viewport navigation. I think having the puck might help controlling this a bit better, but I want to give it a shot with the wacom first.

Right now I type on the keyboard with my left hand and use a intous large as my main mouse. Three screens at work and 4 at home. I use Auto hotkey switcher to program switching between monitors on the wacom.

This allows me to use the full resolution of the wacom per active screen as opposed to having the live wacom space span across all screens.

Never used a space mouse, not saying they are bad or good. However, I try to run as light as possible with minimal bells and whistles. A space mouse seems like an addition bell and whistle to me right now.

If you're not using a intous wacom tablet as a primary mouse, I'd highly recommend getting setup with that as a mouse replacement for 90% of general computer use first. Then maybe explore the space mouse if you still feel the need to.

Just my opinion on the matter having never used a space mouse. Good luck!




- Portfolio-




read 160 times
11/29/2017 4:39:05 PM (last edit: 11/29/2017 4:39:05 PM)
show user profile  Sangre
Thanks for replying. Every now and then I use a wacom tablet when 3d modelling. They work surprisingly well as a mouse replacement.
3d navigation still feels frustrating sometimes, when I need to zoom in on a small area to do some minor edits and the camera just doesn't want to rotate around the part of the object that I need. The spacenavigator is probably a better option. It's not to expensive and will still leave some room for a keyboard.
read 137 times
11/30/2017 9:57:11 AM (last edit: 11/30/2017 9:57:11 AM)
show user profile  ijzerman
ive had two at various offices, both ended up collecting dust. Got to admit, it was the el cheapo version with only 2 shortcuts. Dont really like it, my mouse is more accurate and quicker. Works nice tho if you have really specific moves.
--------------------------------------

Pushing buttons since "86
read 127 times
11/30/2017 5:07:25 PM (last edit: 11/30/2017 5:07:25 PM)
show user profile  Mr.Burns
I've been using one for years (the kind with only two buttons) and certainly wouldn't want to miss it.

Things I like about it:

- you can pan, zoom and rotate at the same time
- smooth zooming, not in increments
- zoom doesn't get slower and slower until it stops (happened to me a lot using the mouse wheel)
- you can pan, zoom and rotate while holding down the left mouse button for something (for instance linking an object)
- makes animating a camera a whole lot easier (at least for the kind of work I do)


read 123 times
11/30/2017 7:47:43 PM (last edit: 11/30/2017 7:47:43 PM)
show user profile  9krausec
^I could see it being awesome for camera angle exploration.... Maya/3ds max rotates the camera around the Y axis and the X and Z are locked.

So what I end up doing is copying the viewport of the camera to another screen and in perspective mode rotating the camera on whatever axis I want. Would be nice to do this looking through the camera.

That being said, I never really got my head around the way blender or Zbrush viewport nav works. My camera ends up flipping all over the place and seems harder to control.

Not to hijack the thread, but does anyone work in a viewport where all axis are of the camera you are looking through are unlocked? Is it superior after one gets used to it?




- Portfolio-




read 109 times
12/1/2017 6:56:37 PM (last edit: 12/1/2017 6:56:37 PM)
show user profile  Nik Clark
I have a 3DConnexion space mouse. When I was doing 3D stuff, I felt like an arm was cut off when I didn't have it. It is perfect in Max. Once you are used to it, you can't go back.



read 105 times
12/1/2017 10:10:43 PM (last edit: 12/1/2017 10:10:43 PM)
show user profile  FX
So the consensus is the little puck is the best bet ?

...been considering one for a while, the enterprise looks overkill and I don't think I could adapt.

edit: and the price is just stoopid.
read 104 times
12/1/2017 10:13:18 PM (last edit: 12/1/2017 10:13:47 PM)
show user profile  Nik Clark
The little puck is the one I have. I love it.
Sucks in Blender though, so I don't use it any more.

It takes a while to get used to, but it is really worth getting used to.



read 103 times
12/1/2017 10:16:07 PM (last edit: 12/1/2017 10:16:07 PM)
show user profile  Sangre
What I often end up doing is selecting a bunch of vertices in the area that I'll be working on, then hit z key to center the view on that area, also making the viewing camera rotating around it (which doesn't always work as expected for some reason).
Also using the scroll wheel to zoom in and out doesn't work well. The latest version of max made the viewing camera feel like a physical thing that stops zooming in or out when there's an object in front or behind it. I never bothered to look up if there's a setting that would allow the camera to just clip through these objects because it doesn't seem like that big of a problem, just mild annoyance.
Guess the SpaceNavigator is the way to go. There's not enough desk room for something bigger and I don't want to replace the IBM model M keyboard with something smaller.
read 94 times
12/2/2017 11:06:15 AM (last edit: 12/2/2017 11:06:15 AM)
show user profile  FX
There seem to be 3 models on the market, the mouse is the biggest one and the navigator is for notebooks ?


http://goo.gl/zAwnTB


3Dconnexion SpaceMouse Wireless 3D Mouse


3Dconnexion SpaceNavigator SE 3D


3Dconnexion Space Navigator 3D Mouse


I'm guessing this is the best one to go for:

http://www.amazon.co.uk/3DConnexion-3DX700043-SpaceMouse-Wireless-Mouse/dp/B00FJRRVII



read 85 times
12/2/2017 1:59:22 PM (last edit: 12/2/2017 2:15:47 PM)
show user profile  Nik Clark
I have the SE. It is a great device.



read 69 times
12/2/2017 5:15:08 PM (last edit: 12/2/2017 5:15:08 PM)
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