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edit UVs in 3d space?
show user profile  TheShrike
Hi everyone, struggling to figure this out... Anyone know if it's possible to basically create a flattened proxy mesh of your UV layout for a mesh, maybe right next to the 3d mesh itself in 3d space, so you can use all the FFD tools and other modifiers on the flattened UV mesh, and have it automatically transfer the effects to your UV layout of your original object? To be able to see the effects in realtime?
read 527 times
9/29/2016 3:21:04 PM (last edit: 9/29/2016 3:21:04 PM)
show user profile  FX
TexTools has a UVW 3D swap feature, I haven't used it for years tho'

read 522 times
9/29/2016 4:39:18 PM (last edit: 9/29/2016 4:39:18 PM)
show user profile  TheShrike
Thanks for the response, I used to use textools too, and thought of the UV to 3D button on there as well, but the problem is that I can't see changes as I'm making them. I have to keep switching back and forth, when what I really want is for the 3d object to still be visible and to for changes I make on the UV in 3d space to be reflected real time to my model, right next to it. I need to be able to see the changes its making in real time, without switching back and forth...

It bothers me that Rhino has this function, using their "UV editor", which has you draw out the UV box in 3d space, but Max doesn't. I would just use Rhino, but their cage deformers are clunky, and I want to be able to use Max's other modifiers.

Anyone else have any ideas? I would love a solution.

read 493 times
9/30/2016 1:02:54 PM (last edit: 9/30/2016 1:02:54 PM)
show user profile  FX
If you're still needing it try this one:

You can animate the transition with a morpher.
read 307 times
4/14/2017 12:49:36 PM (last edit: 4/14/2017 12:50:18 PM)
show user profile  Garp
There's a Channel utility that lets you copy mesh data between channels, including the one representing scene space. You can copy from texture space to scene space, edit and then copy back.

read 286 times
4/14/2017 11:23:27 PM (last edit: 4/14/2017 11:23:55 PM)
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