Forum Groups
  All forums
    Help & Feedback
      Questions
      Work in progress
      Finished Art
      Non-Max related
    Community
      Offtopic
      News
    Hardware
    Photography


Featured Threads
  Speed Modelling - Toastie!
(20 replies)
  Jokes!
(471 replies)
  The allmighty FREE Resources Thread !
(12 replies)
  The Life of a Sea Turtle - Tutorial by mrgrotey
(144 replies)
  So what are you working on? =)
(3863 replies)
  Maxforums member photo gallery index
(113 replies)
  Maxforums Member Tutorials
(89 replies)
  spam alert!!!
(4435 replies)
  three cheers to maxforums...
(203 replies)
  101 Things you didnt know in Max...
(191 replies)
  A Face tutorial from MDB101 :D
(95 replies)
  Maxforums.org Members Gallery
(500 replies)
  SON OF POST YOURSELF
(634 replies)
  Dub's Maxscript Tutorial Index
(119 replies)


First Exterior..
show user profile  adammichell
Hi Guys

Never really had the chance to do arch vis stuff before, this is the first one for a new client.
I've probably missed quite a few things so any feedback would be great.

Cheers

Adam

read 391 times
5/29/2012 3:50:41 PM (last edit: 5/29/2012 3:50:41 PM)
show user profile  IBENEZ21
Looks really good!!

The only thing that catches my attention is the white stuff (flowers) on the ground. A little distracting.
Photobucket

http://www.thunderhead3d.com

read 373 times
5/29/2012 4:19:15 PM (last edit: 5/29/2012 4:19:15 PM)
show user profile  joelr
i think that if your sky wasn't so saturated and bright i wouldn't even think its a render.
i also think your "white" house color is a bit burnt and i would darken it a bit.

other than that its a great job.

good luck,
joel



read 367 times
5/29/2012 4:23:01 PM (last edit: 5/29/2012 4:23:01 PM)
show user profile  BishBashRoss
Looks pretty damn good to me. The tree shadow seems overbearing/oversized though. I would probably opt to have it just hitting the grass.



-----------------------------
Ross O'Leary

read 366 times
5/29/2012 4:23:08 PM (last edit: 5/29/2012 4:23:34 PM)
show user profile  nemac
Looks good but I agree about the shadow, seems a bit much, and along with the cars, takes the focus away from the building or grounds it, as if it is just a bg feature. Maybe try an angle with no vertical distortion or fix in post. Also, some of the textures have noticeable tiling that you could break up.
read 358 times
5/29/2012 4:41:47 PM (last edit: 5/29/2012 4:42:55 PM)
show user profile  adammichell
Cheers guys, great feedback!
read 348 times
5/29/2012 4:57:50 PM (last edit: 5/29/2012 4:57:50 PM)
show user profile  GirishDJoshi
Very nice.

Is that displacement grass. That addition of white flowers works so well. Where did you get those.

The dirt is a little extra I think. Low-sat sky. Reduce that tree shadow. Otherwise reaaally good.


3D ArchVis
Foodlyrics

Twitter


read 303 times
5/30/2012 7:27:04 AM (last edit: 5/30/2012 7:27:04 AM)
show user profile  donvella
Looking good, I suggest you render that out at 16bit and crank the exposure, and increase gamma, that would really push this.

James Vella
3D Design

read 299 times
5/30/2012 8:42:07 AM (last edit: 5/30/2012 8:42:18 AM)
show user profile  adammichell
Rendered out at 16bit luckily already ;)

The grass and flowers I created using forest pack from iToosoft. I saw a tutorial from VisCorbel about creating decent grass using this method.

Change the dirt maps they looked awful.
read 269 times
5/30/2012 2:54:24 PM (last edit: 5/30/2012 2:54:24 PM)
show user profile  Westcoast13
Looking really good mate! Nice one! :)


My Turbosquid Area

read 255 times
5/30/2012 4:19:51 PM (last edit: 5/30/2012 4:19:51 PM)
show user profile  del3d
Very nice.
Things I'd fix is the brick and dirt repetetiveness, overwhelming tree shadow and white flower overkill.

Cars look awesome ;)

read 234 times
5/30/2012 9:07:26 PM (last edit: 5/30/2012 9:07:26 PM)
show user profile  roccodiablo
I hope your new client is chuffed with that - looks great!

Deffo agree with the comments above but great work nonetheless

read 223 times
5/31/2012 12:53:45 AM (last edit: 5/31/2012 12:53:45 AM)
show user profile  STRAT
nicey nicey, but a few points from me, some already mentioned -

1) there's a lot of dirt and texture tiling going on. that needs to be fixed.

2) i'd also heighten the camera. we're too level with car roof height.

3) talking about camera, it needs the verticals straightened out.

4) the contrast between light and dark is way too harsh and too dark. the tree shadow is a good idea, but needs the curves lightning a lot. too uniformly dark.

5) i'd also up the camera exposure or add another bounce or 2 into the gi solution as it looks too contrasty and 'murky' at the mo. like it's been smothered in thick AO





SJLEWORTHY.COM










read 192 times
5/31/2012 3:16:37 PM (last edit: 5/31/2012 3:16:37 PM)
#Maxforums IRC
Open chat window


Support Maxforums.org