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Hair& Fur on *.obj imported objects
show user profile  zzoka
I would like to make a plush cushion with a map, let's say with a checker black and white pattern, or a blue white spotted cushion. Got the idea?
I import the *.obj file from Z-brush, first apply the Multi Res modifier to reduce the no. of polygons and than apply the Hair & Fur modifier.
It doesn't render the map, only the basic colors.
I import it like a single mesh, retriangulate polygons and all sorts of combinations without success.
When applying this modifier on a mesh created with Max, all this doesn't occur, it works perfectly.
please help

read 347 times
11/27/2016 7:53:41 PM (last edit: 11/27/2016 7:53:41 PM)
show user profile  FX
Try using a low poly version as an emitter for the hair and fur, Max may be barfing at the polycount of the "high res" version.

No need to reduce the polys if you make a low res version with zremesher, or dynamesh, that's what it's there for, also check your normals, or flip them, not sure how hair handles normals but it might be putting them all inside the mesh which is why your just seeing "basic colours".
read 342 times
11/27/2016 11:25:52 PM (last edit: 11/28/2016 1:30:15 AM)
show user profile  zzoka
Problem solved :)
The trick is to instance the map in all the slots of the Materials parameters: Tip color, Root color, Mutant color, Mutant % and set the latter to 100%.
You didn't understand me regarding the "basic colours", the strands were visible all the time, I could change their colour too, but not apply any map. Never mind.
I don't have zremesher and dynamesh because I run an old version of Z-brush, namely 4R (and Max2010).
Thank you for your help

read 318 times
11/29/2016 12:40:04 AM (last edit: 11/29/2016 12:40:04 AM)
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