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Please help Deformity in my mesh physique modifier
this is my first time using a physique modifier as this is my first time with a deformable mesh
I work with robots so movable parts so never used the physique modifier
As you can see from the images there is a slight deformity in the mesh under the thighs
I changed the envelope and the radial child parent stuff but it does not change
I need this to be fixed as soon as possible and i need help desperately
Can some one help me fix this
You could all help me by telling me what to do or i can send you the link to the max file so you guy could take a look
The animation will be done using bip files so i just want to make it fine for that
The deformity only happens when the legs are bent
here is the link for the max file
Thank you all in advance
read 333 times
10/13/2016 5:44:45 AM (last edit: 10/13/2016 5:52:27 AM)
I don't know physique modifier. I do know skin modifier though. Not sure what your workflow is, but I'd go for a CAT Human_Biped (for the quickest, pretty good rig, just press F1 or youtube if you haven't used it). Use a skin modifier and use "Paint Blended Weights" to smooth out any transition more.
Note: for knees and elbows you normally have to add a skin_morph modifier and tweak it so that when the elbow bends it morphs into a proper looking joint, rather than a bent pipe.
read 316 times
10/13/2016 9:18:20 PM (last edit: 10/13/2016 9:18:20 PM)
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