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how would you personally make this kind of stitching?
show user profile  debodeebs
just curious to know how other people do the stitching and the creases without too much complications to the model.

read 274 times
3/17/2017 11:36:14 PM (last edit: 3/17/2017 11:38:01 PM)
show user profile  Garp
Make one stitch, bake a normal map, unwrap and tile as needed.

read 261 times
3/18/2017 12:14:27 AM (last edit: 3/18/2017 12:14:27 AM)
show user profile  debodeebs
the stitches aint too much of a problem im just curious to know how others would do it to speed things up. the main issue is the creases in between the stitching
read 237 times
3/18/2017 12:52:51 PM (last edit: 3/18/2017 12:52:51 PM)
show user profile  9krausec
I'd create a script that would allow me to create a single spline and then have stitching geo cloned along the spline (but still constrained to it).

That being said I do not care about optimization too much. Garp's method would be far less resource intensive.

Edit: I'd like to add I'd script it right away because this is something I'm going to need to do a hundred times over at work so I'd want more automation.

The method doesn't need to be automated though and can be done 100% manually.

- Portfolio-

read 227 times
3/18/2017 4:19:37 PM (last edit: 3/18/2017 4:20:58 PM)
show user profile  debodeebs
ive never done scripting before so have no idea where to start lol.
read 223 times
3/18/2017 5:45:02 PM (last edit: 3/18/2017 5:45:02 PM)
show user profile  FX
It would be a bit fiddly but Marvelous designer has a pleat tool that would do this easily, depends on the model of course.
read 203 times
3/18/2017 9:10:28 PM (last edit: 3/18/2017 9:10:28 PM)
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