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Is anyone using Perforce or any other version control?
show user profile  jpedleham
Im trying to wrap my head around version control as i want to clean up the pipeline at work in a design and vis department. Can anyone offer any guidance or advice on how id go about setting up version control on a private server?
read 487 times
11/10/2016 3:55:22 PM (last edit: 11/10/2016 3:55:22 PM)
show user profile  br0t
What are you going to put under version control? In general I would recommend git for any software project, but if you have lots of big binary files (e.g. with an Unreal Engine project) git is probably not a great solution and you may want to consider Perforce instead (which on the other hand is not free).

git is decentralized version control software, meaning you don't really need a server (every copy of the repository is basically a full functional history of your project, there is not really the "one source of truth"), although it's good to have one. You can have free repositories on gihtub, gitlab or bitbucket. bitbucket offers private repositories for free, since I guess you don't want to have everything public. All of them offer payed services for companies with extra features.

git can be very daunting to learn, especially when working from the commandline. For starters it is probably a good idea to use a GUI like GitExtensions or SourceTree that wrap the rather inconsistent and technical commandline interface.

Couldn't work without anymore, the feeling of safety that you get is really worth all the time spending to figure out how it works.

There are tons of starter tutorials on the web, so it doesn't really make sense writing one here, but basically you can start by simply downloading one of the mentioned GUIs (they come with git included usually) and start from there, no server needed to play around.

never get low & slow & out of ideas

read 388 times
12/1/2016 1:25:52 PM (last edit: 12/1/2016 1:26:30 PM)
show user profile  chillywilson
Perforce is an industry standard for video game companies and works real well and has Git management.

If your crew is on both art and code I highly recommend it.

read 380 times
12/1/2016 1:48:35 PM (last edit: 12/1/2016 1:48:35 PM)
show user profile  spoon
Git is for code. Putting art and max files in git would be like trying to drill a hole with a spoon.

read 364 times
12/1/2016 6:16:19 PM (last edit: 12/1/2016 6:16:19 PM)
show user profile  jpedleham
Its actually for a revit > max > unreal visualisation pipeline. im trying to get my head around it and how it works and how it could be applied to our workflow in the office. Theres no code its more about trying to keep things safe and organised

read 358 times
12/1/2016 10:01:38 PM (last edit: 12/1/2016 10:01:38 PM)
show user profile  digs
perforce is great and there's a lot of info on how to set up your own server. Here's a really good set if your interested (you can disregard the ue4 stuff, it will still show you how to get it up and running)

read 331 times
12/5/2016 4:34:35 PM (last edit: 12/5/2016 4:34:35 PM)
show user profile  jpedleham
brilliant thanks digs
read 319 times
12/6/2016 2:12:06 PM (last edit: 12/6/2016 2:12:06 PM)
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