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My MR lighting sucks - anyone want a go at the settings and advising setting - thanks
show user profile  cartwright_mj

Thank you

read 533 times
5/25/2017 10:36:22 PM (last edit: 5/25/2017 10:36:22 PM)
show user profile  Nik Clark
Perhaps you could post a picture of the render?

read 514 times
5/26/2017 11:27:48 AM (last edit: 5/26/2017 11:27:48 AM)
show user profile  cartwright_mj
Apologies, it looks as if the links aren't direct but do work if you Copt/paste. One link is the max file, the other is my render

read 504 times
5/26/2017 1:25:06 PM (last edit: 5/26/2017 1:25:51 PM)
show user profile  digs
If you're trying to lock in your lighting, I would suggest applying the same material to every object in you're scene... Something like 50% gray matte material. This allows you to focus on why your lighting might be off. After your lighting feels good, you start adding realistic materials. For example, right now its hard to determine if your lighting is the thing that looks strange, or those unrealistic materials/colors
read 459 times
5/29/2017 1:31:54 AM (last edit: 5/29/2017 1:31:54 AM)
show user profile  mike_renouf
You posted this question over a month ago, and I'm only now replying, so you may have sorted it out. At any rate, here goes.

Not surprising your mentalray lighting sucks - Final Gather isn't even turned on. You've not got gamma correction turned on. You're using standard materials and not arch & design materials.

It looks to me like you need to read up on some fundamentals in order to get anything approaching a realistic render. This tutorial is for an interior scene, but it covers a good chunk of the info you need.

Good luck

read 346 times
6/12/2017 1:46:06 PM (last edit: 6/12/2017 1:46:06 PM)
show user profile  Shellica
Just curious, were you able to figure it out what you needed to do? You don't happen to have a screenshot of your work? I can't open the link
read 308 times
6/14/2017 4:06:49 PM (last edit: 6/14/2017 4:06:49 PM)
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