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Mental Ray and tangent normal maps...
show user profile  HANZZ
Just finished googling about 3 different phrases on this, and found exactly zero resolutions to the problem. I DO know that flipping green does nothing, flipping X/Y does nothing, that using arch/design MIGHT be useful, and that a link to nVidia's page on the problem cannot be reached. So......

Anyone know DEFINITIVELY what the cure would be for getting normal maps to work in MR 2013?

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 274 times
3/4/2017 10:13:51 PM (last edit: 3/4/2017 10:13:51 PM)
show user profile  Scheidema
Try with scanline render. I had the same problems with this back then. It is a bug. Not sure if it is fixed in later versions. it is bit of a work arround.
read 253 times
3/5/2017 12:13:26 PM (last edit: 3/5/2017 12:13:26 PM)
show user profile  HANZZ
Yep, but I want the bounce light effect found in either MR or Quicksilver.
I'll keep looking and report what I find. Thanks!

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 243 times
3/5/2017 5:27:04 PM (last edit: 3/5/2017 5:27:04 PM)
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