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Mike's Interiors Thread
show user profile  mike_renouf
Well, I spent all my free time in the past few days remodelling some of the items in the scene because I know Girish is right.

Here we are again with an update - part textured and with a lot of sky portal noise, but these took nearly 50 mins each to render on my poor 32bit dualcore laptop (also affectionately known as "mike's monster renderfarm").

 photo bedview06.jpg

 photo deskview05.jpg




read 990 times
5/4/2012 1:51:44 AM (last edit: 10/28/2013 8:51:14 AM)
show user profile  roccodiablo
starting to take shape, looking forward to seeing this finished.

Only comment at this stage is there seems to be a repeated pattern on the desk on the 2nd image.


read 969 times
5/4/2012 8:26:58 AM (last edit: 5/4/2012 8:26:58 AM)
show user profile  rob@dynamic
looking great Mike!

Only crit really is the top of the pillows look a bit odd still. looking at it again i think its only the only closest to the camera, id maybe take out one of those 'curves' at the top.

and the fold on the corner of the duvet closet to the camera still looks a bit rigid


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read 961 times
5/4/2012 9:13:18 AM (last edit: 5/4/2012 9:13:18 AM)
show user profile  herfst1
Hi, Mike, nice work. I couldn't see anything that needed commenting so I overlayed both the photo and your render into PS and compared. Sorry if I'm being picky.

P.S. You should take a look at your camera angles and lens settings. The renders weren't matching too well with the photos.
read 957 times
5/4/2012 9:15:46 AM (last edit: 5/4/2012 9:25:50 AM)
show user profile  mike_renouf
Thanks for taking the time to critique the renders guys - it's appreciated :). I've had difficulty with getting the vertices at the seams of the pillows to weld. For that reason the smoothing groups wont cooperate and it gives a hard edge. I think it's a peculiarity of garment maker.

I found that using the editable poly soft select helps to fine tune the sheets once I've converted them from cloth.

I'm really pleased with how the materials are looking since that last update. Watch this space, more soon...




read 934 times
5/4/2012 4:48:32 PM (last edit: 5/4/2012 4:48:32 PM)
show user profile  mike_renouf
Well, thank goodness my new machine is on its way. This took in excess of 3 hours to render - at this image size:

Still Life photo Stilllife01.jpg




read 899 times
5/6/2012 9:12:49 PM (last edit: 10/28/2013 8:51:49 AM)
show user profile  herfst1
Three hours well spent.

Almost everything looks great... except the grapes. Check this video:
http://www.youtube.com/watch?v=I5FryvqLH8o

read 892 times
5/6/2012 9:35:05 PM (last edit: 5/6/2012 9:35:05 PM)
show user profile  rob@dynamic
Agree with the above! Lovely work mate, looking really good. Only crit is the grape
Material could do with a bit of love.


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read 883 times
5/6/2012 10:27:21 PM (last edit: 5/6/2012 10:27:21 PM)
show user profile  mike_renouf
Thanks chaps. I chickened out and used a falloff map for the diffuse. After seeing Hefst's post I have to admid I did know about the SSS material option, but couldn't face learning yet another method for this project.

I've since had an experiment and its really not as tough as all that. I'm using mentalray incidentally, but the vray tutorial was still helpful.

More soon...




read 865 times
5/7/2012 9:07:13 AM (last edit: 5/7/2012 9:07:13 AM)
show user profile  mike_renouf
Still not quite there, but better now that I've got the SSS material in action. Thanks for the tip herfst.

 photo Stilllife01_a.jpg




read 850 times
5/7/2012 4:30:31 PM (last edit: 10/28/2013 8:52:20 AM)
show user profile  mike_renouf
Ok, so my new i7 machine arrived and I've just got the first raw renders out of it. 48 mins instead of about 6 hours for each of these:

Hotel room scene (Mentalray) - Bed view photo render02.jpg

Hotel room scene (Mentalray) - Desk view photo render01.jpg

Crits and comments of course very much welcomed.




read 812 times
5/17/2012 12:02:06 AM (last edit: 10/28/2013 8:53:08 AM)
show user profile  Mr_Stabby
On modeling side of things adding a subdivision or 2 to the bedsheets/curtains and reflowing the simulation would make them look more realistic, right now just a little too rigid around the corners.
On lighting it looks a tiny bit too flat, the floor is supposed to be carpet right? carpets tend to occlude more around edges where weight is put on them, easy fix with curving AO response higher towards proximity.
Renders look great overall all though personally i'd melt of blandness walking into a room like that :p

read 810 times
5/17/2012 12:12:01 AM (last edit: 5/17/2012 12:13:30 AM)
show user profile  IBENEZ21
Looks like you are getting there...

Like Stabby said, it is very bland. You are missing the contrasts that are in the original picture.

Modeling is good for the most part. Couch could use some work on modelling as well as materials.
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read 797 times
5/17/2012 6:18:20 AM (last edit: 5/17/2012 6:18:20 AM)
show user profile  GirishDJoshi
You need better models.


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read 793 times
5/17/2012 7:02:07 AM (last edit: 5/17/2012 7:02:07 AM)
show user profile  STRAT
You need better models.

;)





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read 785 times
5/17/2012 9:32:47 AM (last edit: 5/17/2012 9:32:47 AM)
 
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