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Newer to 3DS Max-need help with symmetry settings
show user profile  NcognitoMagneto
Hi everyone,

I am new to 3ds Max, and I am having issues at the very end of a helmet model that is ready for the symmetry modifier. I somehow made an unwanted setting adjustment midway through modeling to the model "bounding box" (??? not sure on the terminology-please advise the correct terms please) that is affecting the symmetry axis point.

How do I reset this setting so that the "bounding box" is set up correctly?

(I have been trying to research this, but I don't think I am searching for the correct terminology...)

The only thing I can come up with is pivot adjustments to the model itself.

The model is in front ortho view, but the box axis is rotated off on the xyz axis causing the symmetry modifier to mirror the model off angle.

Thanks for the help in advance!
read 114 times
3/19/2017 6:27:03 PM (last edit: 3/19/2017 6:27:03 PM)
show user profile  HANZZ
Select the helmet, go to the Hierarchy tab in the right side of the 3ds max interface, make sure the "PIVOT" button is active (it will be yellow), then click "Affect Pivot Only" button. Go to which ever screen will allow you to see this helmet from the FRONT, and select the pivot's handle and MOVE it into position where you want it. The Symmetry modifier uses the pivot location to determine the object symmetrical center.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 112 times
3/19/2017 7:31:10 PM (last edit: 3/19/2017 7:31:10 PM)
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