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i have paid for some high res texture packs that come with diffuse, reflect, gloss, normal ect, however i would like to use the clone tool to to adjust some tile issues but the problem is trying to use the clone tool in the exact same play as the other layers. is there a way to use the clone tool on multiple layers so all layers match up the exact same?
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7/22/2017 2:25:42 PM (last edit: 7/22/2017 2:25:42 PM)
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7/24/2017 2:11:41 PM (last edit: 7/24/2017 2:11:41 PM)
herfst is wrong.
You can record your Action as a macro and then reuse it on each layer.
I used the Patch tool to test this since I prefer it more than the clone stamp tool
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7/24/2017 2:26:03 PM (last edit: 7/24/2017 2:26:03 PM)
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7/24/2017 3:03:55 PM (last edit: 7/24/2017 3:03:55 PM)
having an off day herfst1 lol
thanks sir_manfred apreciate it :)
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7/24/2017 9:43:32 PM (last edit: 7/24/2017 9:43:32 PM)
actually - can i add to this question...
What about patch tool for stereo images? Currently doing alot of stereo stuff and want a good way to retouch the images, replace sky & patch/clone. Is there a good method for this?
Stereo being both images are slightly offset from each other - I want to clone out errors or patch in skies without ruining the stereo effect
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7/25/2017 1:08:11 AM (last edit: 7/25/2017 1:08:37 AM)
You should be able to replace the sky yes.
The sky is so far away so it's not visually affected by the stereoscopicness.
However, be careful around the rooftops/skyline. You might wanna mask them out carefully.
If you put both frames on top of each other in photoshop and use "Difference" you can see the areas that are risky to edit
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7/25/2017 8:00:05 PM (last edit: 7/25/2017 8:17:30 PM)
thanks Manfred, the sky is relatively easy as you can use the alpha channel and replace, but there needs to be a way of lining them up correctly (without doing it by eye). I was hoping there may be a current solution people are able to combine the stereo/unwrap to a cube or something - then edit each section of the cube (so its flat) then reverse back to stereo/offset. Its the offset thats getting me because when cloning out errors (say a lightleak or whatever) - if you get these slightly off it pops out at you in the VR.
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7/26/2017 12:44:28 AM (last edit: 7/26/2017 12:44:28 AM)
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