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How do I use Physical Material with an opacity map?
show user profile  Spear Chuck
Where is the opacity map slot for Physical Material? I just want a portion of an object to be visible and so I created a .png with a white area surrounded by black. I assigned the base color map of a flag to a box. Now I want to reduce the area the flag and box to the white area of the opacity map...where do I plug that in?
read 341 times
4/30/2017 3:17:05 AM (last edit: 4/30/2017 5:23:32 AM)
show user profile  Spear Chuck
I can do it using the Standard material in Material Editor (

...but how be it done using the Physical Material?

Is there now a transparency mask in material Editor or Physical Material?

read 335 times
4/30/2017 4:06:59 AM (last edit: 4/30/2017 6:38:47 AM)
show user profile  c0
Transparency map

read 321 times
4/30/2017 6:58:25 AM (last edit: 4/30/2017 6:58:25 AM)
show user profile  Spear Chuck
It doesn't look like I can use an opacity map with Physical Material.
read 309 times
4/30/2017 8:09:19 PM (last edit: 4/30/2017 8:09:19 PM)
show user profile  Sir_Manfred
You can use "Cutout Map" to do 1-bit alpha.
Just plug in your alpha bitmap into it.

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read 306 times
4/30/2017 9:57:06 PM (last edit: 4/30/2017 9:57:06 PM)
show user profile  Spear Chuck
Thanks, I got it to work but now the cutout area is mirrored so that the shape of the United States outline has a Florida on the right and left partisanship intended.

I unchecked 'tile' in the bitmap image dialog but nothing. The alpha can be seen too.

The plane has a base color map with the same image cutout in black for the outer transparent area and white for the visible.
read 301 times
4/30/2017 10:59:43 PM (last edit: 4/30/2017 10:59:43 PM)
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