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lets say I made a character in Zbrush.
And I skinned him and want to use Skinwrap to control a high polygon mesh...
What is the maximum polygons I should let my mesh get to?
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4/23/2017 12:31:05 AM (last edit: 4/23/2017 12:31:05 AM)
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4/23/2017 2:59:07 AM (last edit: 4/23/2017 2:59:07 AM)
Also, if anyone knows how long a piece of string is, let me know.
The poly budget is completely down to hardware, art style, and total budget for the scene. Also whether it's for a game, animation, render blah, blah, blah.
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4/25/2017 9:52:14 AM (last edit: 4/25/2017 9:52:14 AM)
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4/25/2017 5:49:20 PM (last edit: 4/25/2017 5:49:20 PM)
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