| Rigging Bones & Skin Help |
Silentrizz |
Hi I'm making a rig for animations I will start pretty soon but I've hit a brick wall. The bending of the arm is very irregular and I wish it to be smoother. Does anyone know how I can do this? After I fix this all I need to do is the rest of the limbs and I'm done with the rig.
Link to my demonstration of my problem:http://www.youtube.com/watch?v=d6T0TPQ6oNo
read 215 times 8/17/2012 6:56:14 AM (last edit: 8/17/2012 6:56:14 AM)
|
mrgrotey |
Rigging isnt as simple as placing bones and a skin modifier. The weighting of the vertices is very important. And besides that you wont get a good skin on an elbow without then using a 'skinmorph' mod after it correct was deformations the skin mod will force the mesh to do.
read 191 times 8/17/2012 9:39:29 PM (last edit: 8/17/2012 9:39:29 PM)
|
stevey2shoes |
on this note has anyone used bonespro?
read 183 times 8/18/2012 12:13:19 AM (last edit: 8/18/2012 12:13:19 AM)
|
Silentrizz |
Could you point me in the right way to learn more about weight distribution and skin morphs? Thanks for your help guys.
read 166 times 8/18/2012 11:05:59 PM (last edit: 8/18/2012 11:05:59 PM)
|
Reality Man |
on this note has anyone used bonespro?
I always use it.
Wish it were compatible with FBX (or Motionbuilder). Have to use the skin export in BonesPro and it ain't always "clean".
read 151 times 8/19/2012 9:58:38 PM (last edit: 8/19/2012 9:58:38 PM)
|