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Rigging furniturs with parameters for quick reuse in multiple configurations similar to BIM
show user profile  Nanne
Hi,
I was thinking of created some basic furniturs for interior visualisation with different parameters for making them dynamic. For instance, a kitchen cupboard my be both 40cm or 60cm wide, the other properties should be the same, but scaling the mesh isn't a good option since it would alter the thickness of the wood boards as well. So instead a slider that changes the width.

BIM with something like Revit has features like this. But can something similar be done in Max?

One can parent vertices to an helper object with the LinkedXForm modifier, so perhaps linking each side of the cupboard to a helper and then moving the helpers apart in order to adjust the width, the problem might be to make sure the UV-coordinates does not get stretched?

Could one use Wire Parameters and/or the Reaction Manager?

Even windows and doors could be interesting to try. Similar to the AEC objects in max, but those have pretty poor geometry with no rounded corners and stuff like that. I want really good, detailed meshes that works for close-ups as well.

Any ideas or experience with this? :)

Kristoffer Helander
www.kristofferhelander.se
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read 159 times
12/26/2016 6:53:08 PM (last edit: 12/26/2016 6:53:08 PM)
show user profile  Octopuzzy
Sounds like you're after parametric modeling..have you looked into the plugin Railclone?
https://www.itoosoft.com/railclone.php




read 146 times
12/27/2016 1:47:20 PM (last edit: 12/27/2016 1:47:20 PM)
show user profile  Nanne
Yeah, no, I know about RailClone. To complex system. And also I want a plug-in free approach.

Kristoffer Helander
www.kristofferhelander.se
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read 137 times
12/27/2016 9:22:46 PM (last edit: 12/27/2016 9:22:46 PM)
show user profile  Octopuzzy
Houdini + houdini engine is a good combo..but I suppose another application is out of the question too.




read 134 times
12/27/2016 9:50:30 PM (last edit: 12/27/2016 9:50:30 PM)
show user profile  Nanne
I suppose the benefit of that would be that the assets could be used in both Max and Maya. But I think I want to stick to a Max only approach :)

Kristoffer Helander
www.kristofferhelander.se
  :: Works ::   |  :: Resumé ::   |  :: Contact ::   |  :: CG Blog ::   |  :: Links ::     
read 123 times
12/28/2016 1:09:23 PM (last edit: 12/28/2016 1:09:23 PM)
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