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Setting up cameras for 360 cube map rendering but in a rectangular room
show user profile  simply
Hi guys, i have a project that requires rendering my 3d scene in VR format for projection on all walls of a small room.

But instead of equirectangular lat-long image, i need to render my scene in each view (front,top,sides) as required by my client for playback on each wall of the room. Basically its like rendering a cubemap format. However the room is not in a cube size. The front, side and top of the walls are all different in sizes.

How do i setup all my cameras for this, making sure that the edge of my render for each camera joint up perfectly for a VR display?

i attached an image and a 3ds max file of the room dimension
https://www.dropbox.com/sh/19fd7mh07iq3jzg/AABJbhb-_BcUqeEyK7hIQSWUa?dl=0


Thanks

read 223 times
6/26/2017 3:35:40 PM (last edit: 6/26/2017 3:35:40 PM)
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