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Skin modifier's vertices are offset away from the bone
show user profile  CharlieOsa
This is my first post here so first of all I would like to say hi to everyone!
I am intermediate user of 3ds max when it comes to modelling but I am quiet new to rigging and animation.
I have my 3 thumb bones and after applying skin modifier it does not affect skin very well, when I put the weight on the thumb vertices they go very offset.

I am attaching the video so you can clearly see what is happening.

Thx in advance!

read 301 times
4/19/2017 8:22:28 PM (last edit: 4/19/2017 8:22:28 PM)
show user profile  c0
read 299 times
4/19/2017 9:19:36 PM (last edit: 4/19/2017 9:19:36 PM)
show user profile  CharlieOsa
Thx a lot for the reply,
but I am presuming you didn't watch the my short video. My issue is that after applying max weight to thumb's vertices they go away instead of sticking to the bone.
read 296 times
4/19/2017 10:00:19 PM (last edit: 4/19/2017 10:00:19 PM)
show user profile  c0
In the Envelope Properties group, you might need to toggle the vertex weighting to R (Relative) but I am just guessing here.

If you can upload a 3dsmax 2016/2017 scene file that might help.

{deleted negative comments}
read 289 times
4/19/2017 11:28:29 PM (last edit: 4/20/2017 3:54:22 AM)
show user profile  CharlieOsa
So sorry mate I didn't try to be arrogant at any point. I watched the video you showed me there, I just didn't find anything to do with my offset issue there, maybe I am just too noob.

I will check out your advice tomorrow about the relative vertex weighting, I got the feeling that might be it.

Referring to your last sentence, yes I do realize people do this for free..but sure, isn't that one of the forum's purposes?

Anyway I really appreciate your answer mate, I will post the results tomorrow.
Have a goodnight.
read 266 times
4/20/2017 1:03:19 AM (last edit: 4/20/2017 1:03:19 AM)
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