| UnWrap UVW Defaulting to Map Channel 2 |
FX |
I got a weird one, when I apply an UnWrap UVW modifier in max 2012 64, the default map channel is defaulting to 2 all the time. I tried it in 2010 and 2011 64 and they both default to 1 ( as expected) I've looked in the unwrapuvw.ini, but cannot find any setting to alter, nor in the maxdefaults.ini. I recently tried a script from scriptspot RemapPSD
http://www.scriptspot.com/3ds-max/scripts/remappsd
It looks a very useful script but I couldn't get it working, anyway after running the script a few times I think that's what caused my problem, and I cannot figure out how to fix it. Can anyone suggest what might be happening?
thanks
FX
read 320 times 5/21/2012 8:46:27 PM (last edit: 5/21/2012 8:46:27 PM)
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mrgrotey |
If its like 2009 set the settings how you want them, open up the edit window, option, set current settings as default.
Should do the trick.
read 303 times 5/22/2012 1:42:49 PM (last edit: 5/22/2012 1:42:49 PM)
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FX |
Sheesh, all these years and I didn't realize the map channel was affected by "Save Defaults". Thanks, now I can get on figuring out why this damn script won't work on my mesh. On the off chance someone might know, I'm trying to remap the uv's on a Rocketbox Library model, I think it's got something to do with the existing uv's, it's like they are hard coded, the script won't work on the model. Anyway at least this is step forward thanks for the info. I may be better starting new thread with the problem.
FX
read 285 times 5/23/2012 3:08:57 AM (last edit: 5/23/2012 3:08:57 AM)
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Dave |
Are you wanting to re-map it on channel 2, then bake 1 onto 2, and then replace 2 with 1?
read 271 times 5/23/2012 11:15:51 AM (last edit: 5/23/2012 11:15:51 AM)
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FX |
No I'm just trying to figure out why the script won't work on this RocketBox mesh when it will on any other. If the UVW's were already baked would this stop the script working ?
FX
read 254 times 5/26/2012 12:23:23 AM (last edit: 5/26/2012 12:23:23 AM)
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Dave |
*shrugs* is this "RocketBox" (I don't know what that is) mesh set-up the same as a model that did work? I notice on the script page there are some pre-requisites in order for the script to run.
read 243 times 5/26/2012 2:37:30 AM (last edit: 5/26/2012 2:37:30 AM)
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FX |
RocketBox Libraries
http://rocketbox-libraries.com/us/index.php/
A bunch of these came free on a max sample cd, I'm trying to remap to UV's.
As far as prerequisites go,this is just a mesh with a skin modifier on top, I've collapsed the stack and applied the 2 unwrap uvw channels but it still doesn't work,I checked the channel info and it seems to be as expected. Something on this mesh is not as it appears :) If I apply the texture to a box, it runs fine.
FX
read 230 times 5/26/2012 10:11:40 AM (last edit: 5/26/2012 10:11:40 AM)
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