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Unwrapping uv - Emperor Throne
show user profile  giancoli
Hi, I'm new to this forum, sorry if I'm doing something wrong.

I just modeled the throne of the emperor in Star Wars. I'm quite Happy with the result, but I'm completely stuck at the uv mapping stage. My plan was to make one low poly and also a high poly. Now these two needs the same uv map right. Off course the high poly will have added details, but the uv islands should have the same placing on the map(?).

I was planning to upload the model, but can't see any buttons or anything that allows that.

I succesfully (I think) made the UV map for both the high poly (my first approach) then the low poly (and later vice versa. But when I modify either the low polu to high poly or vice versa the uv map gets messed up.

I'm confused. I was planning on texturing the model in substance painter, but cant do it without the uv map being done properly first in 3d studio max.

Ok thanks, hope someone can help with this.
read 439 times
2/17/2017 1:55:43 AM (last edit: 2/17/2017 1:55:43 AM)
show user profile  Octopuzzy
The highpoly does not need UVs at all.




read 421 times
2/17/2017 10:22:02 AM (last edit: 2/17/2017 10:22:02 AM)
show user profile  FX
A couple of good tuts that cover the entire workflow/process and explain it very well:








You will learn to hate UV Mapping like the rest of us ;)

read 405 times
2/17/2017 6:26:26 PM (last edit: 2/17/2017 6:26:26 PM)
show user profile  HANZZ
Hate it? Nah, I enjoy it. Each phase of a model is a break for my mind from the rest. Unwrapping goes quick once you learn some shape basics, and learn to make some things with auto UV like wires, etc.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 369 times
2/21/2017 9:29:51 PM (last edit: 2/21/2017 9:29:51 PM)
show user profile  FX
Weirdo.
read 356 times
2/22/2017 6:27:20 AM (last edit: 2/22/2017 6:27:20 AM)
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