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Viewport keeps showing polygons as triangles
My polygons are being displayed as triangles as shown in the image below. Is there a setting to show polys as quads?
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read 286 times
6/3/2017 3:33:13 PM (last edit: 6/3/2017 3:33:13 PM)
Looks like your viewport rendering setting is set to facets.
read 282 times
6/3/2017 4:24:44 PM (last edit: 6/3/2017 4:24:44 PM)
It's set to default shading. The problem only shows up on non subdivided objects.
read 279 times
6/3/2017 5:29:41 PM (last edit: 6/3/2017 5:29:41 PM)
I was thinking of the viewport config dialog that you get by right-clicking on one of the navigation icons at the bottom right. It has a rendering method tab with a bunch of options.
read 272 times
6/3/2017 7:43:26 PM (last edit: 6/3/2017 7:44:55 PM)
I just switched from DX11 to nitrous DX9 and it seam to work fine.
read 224 times
6/5/2017 1:33:31 PM (last edit: 6/5/2017 1:33:31 PM)
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