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Your Max UI
show user profile  Haider of Sweden
@FX: If you're still around, how did you get the Script Run inside a toolbar? //Haider
read 402 times
1/29/2017 12:06:29 AM (last edit: 1/29/2017 12:06:29 AM)
show user profile  FX
It's not "in" a toolbar, just positioned "over" one that I filled with blank spaces.

read 399 times
1/29/2017 2:54:27 PM (last edit: 1/29/2017 2:54:27 PM)
show user profile  digs

read 375 times
1/30/2017 3:51:18 PM (last edit: 1/30/2017 3:51:18 PM)
show user profile  Sangre
After upgrading to 4k monitor things got a bit small:

I should probably switch to windows 10. Heard it's scaling works a lot better.
read 347 times
2/2/2017 9:18:43 AM (last edit: 2/2/2017 9:22:05 AM)
show user profile  TiMoN
Not really, it is a bit better at scaling text in normal windows applications.
as far as I can tell, applications like Max, Blender and Photoshop, need to be scaled in the actual application, since they will ignore windows font sizes.

I am running windows 10 with a 4k monitor, and while it gives a lot of working room in Max, the text and buttons are just too damn small by default.
Sort of think the 4k monitor was a mistake. 1440p is probably better for most things.

Terribly boring signature.
read 331 times
2/2/2017 12:58:00 PM (last edit: 2/2/2017 12:58:00 PM)
show user profile  FX
Timons right, it should be at fixed at application level, 2015 and 2016 *should* get updates, but as usual AD prefer to ignore the issue in favour of user hacks, they have been fully aware of it since Max 2015, the UI needs revamping in both 15 & 16...and I can't see these greed merchants addressing it anytime soon.

AFAIK, the only way to get scaling 'semi' working in Max 2016 is to switch to windows 10 and use a manifest hack, which just up-scales the text making it blurry.

Autodesk + Known Issue = Don't hold your breath.

read 327 times
2/2/2017 2:48:43 PM (last edit: 2/2/2017 2:48:43 PM)
show user profile  digs
haha! I was wondering why ui looked fucked up on one of my monitors! lmao... it never occurred to me, i guess i figured they would have considered that while designing their software...
read 324 times
2/2/2017 3:36:12 PM (last edit: 2/4/2017 11:17:25 PM)
show user profile  FX
Going by Max's age and it's undeveloped core it thinks you have one of these attached:


...of course the "upgrade" to 2017 with the extra cost of rental and subscription is always available.

"3ds Max 2017 has a fresh new look and feel, and scales to the latest High DPI displays giving it the ability to successfully run on HDPI monitors and laptops while correctly applying Windows display scaling, making the UI more legible. Learn more about this feature and more"

Shame it doesn't work tho', as usual it's a half assed bug fest of issues with broken dialogues, intermittent and quirky behaviour.

Autodesk support the latest 3 versions of Max? arse they do.


edit: lol, I just found an old post when I was looking into this a few months back.

read 316 times
2/2/2017 8:01:49 PM (last edit: 2/2/2017 8:10:15 PM)
show user profile  Sangre
I really like the display in every other aspect. Guess I'll have to get used to things being small now.
read 300 times
2/3/2017 8:47:52 AM (last edit: 2/3/2017 8:47:52 AM)
show user profile  STRAT
dat mine


read 282 times
2/3/2017 4:54:44 PM (last edit: 2/3/2017 4:54:44 PM)
show user profile  Nik Clark
Poor fools with your inflexible ui. :P

read 271 times
2/3/2017 8:01:07 PM (last edit: 2/3/2017 8:01:07 PM)
show user profile  FX
Flexible enough to kill those bloody icons ;)

read 210 times
2/18/2017 7:59:48 PM (last edit: 2/18/2017 7:59:48 PM)
show user profile  HANZZ
I use 2009 for 90 percent of my fiddling, and 2013 student for high end light tweaking with nvidia mental ray, both standard UI, but super-streamlined hotkey usage.

 photo MorgothArisenSig_zpsup4yjp7o.jpg

read 208 times
2/18/2017 8:44:22 PM (last edit: 2/18/2017 8:44:22 PM)
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